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Posts from Author: Doug Schwartz

Game Design

Writing RPG Adventures

This weekend, a couple of friends traveled halfway across the country for a visit. These friends are the ones who invited my wife and I to play Pathfinders, our first IRL RPG adventure! We play remotely, including our son and daughter, who join us by taking a break from their college lives. One of the […]

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By Doug Schwartz | October 30, 2024

Game Design | General

Small Steps, Big Picture

I have big ambitions. Most of my projects are large with many moving parts. Whether it is a game engine for simulating tabletop games, or writing a novel or collection short stories, such enormous projects can feel overwhelming. I know I can only focus on the small pieces, one at a time. Sometimes, those little […]

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By Doug Schwartz | August 21, 2024

Game Design

Want to Play a Game?

As both a bit of coding practice and preparing for future personal coding challenges, I had constructed a few mini-games over the last few months. Mini-games, like Code Breaker, a tic-tac-toe game, and other code-practicing projects. As I work towards making the Pegamoose Games site more useful and entertaining, I have decide to share these […]

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By Doug Schwartz | July 24, 2024

General

9 Game (Types) to Get to Know Me

Recently, on social media, people posted nine books without explanation of why their selected titles were a good way to get to know that person. I took it steps further by not only listing nine books, but why these nine books are relevant to me. Apart from books, I thought I should also do a […]

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By Doug Schwartz | June 26, 2024

General

Gaming via Social Media

These days, when it comes to social media, I am most active on BlueSky. Two types of posts captured my attention, and got that idea hamster wheel in my mind a-churnin’. The first were posts triggered by a recent feature added to BlueSky—DMs. People complaining about dealing with lewdness in their DM inbox. The other […]

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By Doug Schwartz | June 12, 2024

General

Tabletop Mods

With the spring semesters wrapping up and flowing into the summer break, our Pathfinder group has started up again now that schedules are freer. In our first session back, our son joined our merry band of adventurers, which brought back my early days of exploring D&D. I do not remember exactly when I first learned […]

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By Doug Schwartz | May 29, 2024

General

Reinventing Sports

I may be a gamer, but I do not follow sports. However, a couple of recent headlines caught my eye. One was about politicians and blocking transgendered people from participating in campus sports. The other was about pay inequality between men and women athletes. These stories got me thinking…Why aren’t their more professional co-ed sports? […]

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By Doug Schwartz | May 15, 2024

Game Design

Code Breaker (Prototype)

Over the past few weeks, I presented myself with challenges motivating me to work through various coding hurdles for Peggy (Tabletop Game Engine). I have a fourth challenge dealing with additional CRUD for a game’s data objects. I set that one aside and considered another challenge (#5) exploring multi-faced game pieces (dice and cards). I […]

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By Doug Schwartz | May 1, 2024

Game Design | General

Roadmapping

Today, I will be talking about roadmapping. Tomorrow, I will be discussing how to refold the roadmaps. Joking aside, roadmaps are a crucial tool for working on projects of any size. Of the companies where I have worked, those that used well-crafted roadmaps often succeeded more than those that those that neglected their roadmap. I […]

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By Doug Schwartz | April 17, 2024

Game Design

A Little Chunky

A requirement for big projects is dividing the work into manageable chunks. I learned that lesson at an early age when told to go clean my pigsty room and had no idea where to start. When it comes to Peggy, the game engine has so many chunks, I struggle with starting points. Each time I consider starting on […]

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By Doug Schwartz | April 3, 2024