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Posts from Author: Doug Schwartz

Game Design

It Is All in the Cards

The other day, as I worked on Peggy (tabletop game engine), I had an epiphany about the game pieces. For this engine, it takes into account three kinds of game pieces: cards, dice, and pawns. As I worked on how to track the changes of game pieces and how to define how each piece should […]

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By Doug Schwartz | March 20, 2024

Game Design | Game Review

Unbalanced Games – Part One – Clue

Originally, I was going to write about games I hate. As I outlined the blog, I realized the reason I dislike some games are because they are very unbalanced. I have decided to talk about unbalanced games, instead. What makes a game unbalanced? While looking up games other people consider unbalanced, some people define an […]

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By Doug Schwartz | February 21, 2024

Game Review

Ahoy! Puerto Rico! At Long Last!

You know how book lovers have that growing TBR pile of books they will eventually read? That is sometimes me, but with games. In this case, the game Puerto Rico by Rio Grande Games. This game was popular, at least among my friends and co-workers. It was released back in 2002. Hearing such high praises […]

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By Doug Schwartz | January 23, 2024

Game Design

Approaching Design

When an idea gets stuck in your head, how do you go about designing it? It could be an art project, a story, plans for a themed party…it could be a lot of things. In my case, “things” means new features on one of my websites. I am better at designing (outlining) a story than […]

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By Doug Schwartz | December 13, 2023

General

It’s All Fund and Games

As I have worked on reviving Pegamoose Games, I have been pondering how to fund this wacky idea. If you have been to the main site and seen the stale under construction notice, you may be wondering, “Fund what exactly? It doesn’t look like much.” I started Pegamoose Games as a creative outlet and have […]

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By Doug Schwartz | November 15, 2023

Game Design

Inspiration and Game Design

Earlier this week, I stumbled upon old notes for other games I intend to one day flesh out and release. I tabled these due to the expensive printing costs. It occurred to me how strongly these games were influenced by other games, many of which are classics. It opened my eyes to how much of […]

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By Doug Schwartz | November 1, 2023

Game Design

Evolving Game Design

It is crazy to think Pegamoose Games started almost twenty years ago. James Ernest of Cheapass Games suggested, “If you have an idea for a game, don’t send it to me. Create it yourself!” So, I did. I created Snipe Hunt. This blog is not about the dawn of Pegamoose Games, nor entirely about Snipe […]

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By Doug Schwartz | October 4, 2023

Game Review

For the Love of Zelda

This Blog is about Zelda: Breath of the Wild (BotW) and Zelda: Tears of the Kingdom (TotK), two games for the Nintendo Switch. Both games are fantastic and among my favorites. This blog explores why I love these games, with the intention to keep this blog as spoiler free as possible. I recently picked up […]

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By Doug Schwartz | June 20, 2023

General

Hello World!

I am sticking with the “Hello World!” default, first-post title. This is the first post (edited from the default body of text), but it is a suitable title. I have wanted to learn WordPress. Although I did mimic the blog code from my Checkered Scissors author page, I decided to use WordPress to set up a […]

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By Doug Schwartz | February 2, 2023